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	<title>subvisual &#187; business</title>
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	<description>busy days, full head… must write this stuff down.</description>
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		<title>links for 2009-12-21</title>
		<link>http://subvisual.net/observations/links-for-2009-12-21/</link>
		<comments>http://subvisual.net/observations/links-for-2009-12-21/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 23:09:58 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[socialmedia]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[webdev]]></category>

		<guid isPermaLink="false">http://subvisual.net/notes/links-for-2009-12-21/</guid>
		<description><![CDATA[Daring Fireball: Why the HTML5 &#8216;Video&#8217; Element Is Effectively Unusable, Even in the Browsers Which Support It John Gruber (Daring Fireball) has high standards. He talks about how he prefers to embed video in his web pages, and how he &#8230; <a href="http://subvisual.net/observations/links-for-2009-12-21/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://daringfireball.net/2009/12/html5_video_unusable">Daring Fireball: Why the HTML5 &#8216;Video&#8217; Element Is Effectively Unusable, Even in the Browsers Which Support It</a></div>
<div class="delicious-extended">John Gruber (Daring Fireball) has high standards. He  talks about how he prefers to embed video in his web pages, and how he ends up doing it. He refuses to use Flash, and seeks a neat embed only solution that doesn&#8217;t autoload, but loads a poster image. Here he talks about the best solution he could find using the &lt;video&gt; tag in HTML5 and some JavaScript, because of what he sees as a shortcoming of the defined standard.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/admataz/video">video</a> <a href="http://delicious.com/admataz/webdev">webdev</a> <a href="http://delicious.com/admataz/article">article</a> <a href="http://delicious.com/admataz/html5">html5</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.ft.com/cms/s/0/2b89be0e-ee64-11de-944c-00144feab49a.html">FT.com / Technology &#8211; Games guru puts his finger on chart success</a></div>
<div class="delicious-extended">&#8220;&#8230;across from the Giants’ baseball stadium, the forces of modern games are colliding&#8230;&#8221;  Joseph Menn for the FT is certainly not my favourite tech journalist.</p>
<p>What I don&#8217;t understand about this article is it talks about the financial advantage social games have over console games, which may be true in terms of agile responses to gamers&#8217; feedback. But the article is a profile of iPhone game app developer, Ngmoco. And the App Store is notorious in the way it slows down the agile process because of the approval lag.</p></div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/admataz/iphone%2C">iphone,</a> <a href="http://delicious.com/admataz/apps%2C">apps,</a> <a href="http://delicious.com/admataz/games%2C">games,</a> <a href="http://delicious.com/admataz/business">business</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.ft.com/cms/s/0/3b9c9e92-ee64-11de-944c-00144feab49a.html?nclick_check=1">FT.com / Technology &#8211; App army promises new tech revolution</a></div>
<div class="delicious-extended">Social gaming and iPhone apps are turning big business apparently. Now there&#8217;s some news. Not sure what this article is telling us other than the FT is looking at this sector and probably like most of its readers, trying to fathom it.</p>
<p>&#8220;The business models are changing so rapidly, though, that it is hard to make firm predictions.&#8221;</p></div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/admataz/games">games</a> <a href="http://delicious.com/admataz/business">business</a> <a href="http://delicious.com/admataz/socialmedia">socialmedia</a>)</div>
</li>
</ul>
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		<item>
		<title>Another chat about process</title>
		<link>http://subvisual.net/ideas/68/</link>
		<comments>http://subvisual.net/ideas/68/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 13:52:01 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[clients]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://subvisual.net/?p=68</guid>
		<description><![CDATA[In a recent email conversation with a designer/client manager friend/collaborator, I wrote the following about a process for Flash development. I think there is something in this&#8230; Ah, a chance for process mind dump. My favourite! Here&#8217;s what I think &#8230; <a href="http://subvisual.net/ideas/68/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In a recent email conversation with a designer/client manager friend/collaborator,  I wrote the following about a process for Flash development. I think there is something in this&#8230;<span id="more-68"></span></p>
<blockquote><p>Ah, a chance for process mind dump. My favourite! Here&#8217;s what I think<br />
off the top of my head&#8230;.</p>
<p>Yeah, I know what you&#8217;re saying about the tendency for clients to<br />
change their minds when they see things in action. Generally it is<br />
hard (for them especially) to visualise things out of context and<br />
without seeing it in action. It&#8217;s what a prototype is for &#8211; one<br />
expects it to change in the next iteration after feedback.</p>
<p>I suppose you need to offer a certain number of iterations at each<br />
phase, and you agree beforehand that  by the 2nd, 3rd or 4th (or<br />
whatever maximum budget permits) feedback session you will have<br />
reached a final version, or renegotiate terms. Obviously the better<br />
defined the goals and idea is from the beginning, and the better the<br />
feedback and communication with the client, the more worth you get out<br />
of each iteration.</p>
<p>Internally we then discuss behaviour/presentation that is on brand and<br />
in scope and answers feedback so far, and make sure we are developing<br />
to meeting those goals.</p>
<p>I suppose one should throw some basic user testing into the mix too&#8230;<br />
I usually show it around the office and send links to a couple people.</p>
<p>See it as building up from the essentials. Your first prototype was<br />
actually your static photoshop designs. Next we will add click and<br />
load of linked content, and then we will add transitions and tactile<br />
mouse interaction behaviour, then we will tweak and polish. (there. 3<br />
phases)</p>
<p>As for the hard work up front&#8230; I think a large part of that can be<br />
mitigated by good client communication and explanation of ideas, so<br />
the designer/developer isn&#8217;t trying to guess too much at time of<br />
execution.Brief the designer/developer effectively so they understand<br />
the goals, and can add some of their own understanding and creative<br />
flair to the problem solving.</p>
<p>Review internally frequently  &#8211; we can make the mental leap to how<br />
things behave a bit better than clients.</p>
<p>Also, as you know I like to develop with reusability and<br />
configurability in mind, so swapping one behaviour for another, or<br />
enhancing one aspect of the behaviour is more about adjusting a lever<br />
than rewriting much more code. I think the core to making this stuff<br />
work is getting the correct subtle balance in the various parameters<br />
that combine to affect the overall behaviour. If we know we are<br />
starting in the right direction, the post client feedback should be<br />
met with this sort of adjustment (and usually is, unless they hate the<br />
whole concept and we have to start from scratch.)</p>
<p>There you have my thoughts! Happy to discuss adjusting and solidifying<br />
into a more structured process&#8230;</p></blockquote>
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