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	<title>subvisual &#187; games</title>
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	<description>busy days, full head… must write this stuff down.</description>
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		<title>links for 2009-12-21</title>
		<link>http://subvisual.net/observations/links-for-2009-12-21/</link>
		<comments>http://subvisual.net/observations/links-for-2009-12-21/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 23:09:58 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[socialmedia]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[webdev]]></category>

		<guid isPermaLink="false">http://subvisual.net/notes/links-for-2009-12-21/</guid>
		<description><![CDATA[Daring Fireball: Why the HTML5 &#8216;Video&#8217; Element Is Effectively Unusable, Even in the Browsers Which Support It John Gruber (Daring Fireball) has high standards. He talks about how he prefers to embed video in his web pages, and how he &#8230; <a href="http://subvisual.net/observations/links-for-2009-12-21/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://daringfireball.net/2009/12/html5_video_unusable">Daring Fireball: Why the HTML5 &#8216;Video&#8217; Element Is Effectively Unusable, Even in the Browsers Which Support It</a></div>
<div class="delicious-extended">John Gruber (Daring Fireball) has high standards. He  talks about how he prefers to embed video in his web pages, and how he ends up doing it. He refuses to use Flash, and seeks a neat embed only solution that doesn&#8217;t autoload, but loads a poster image. Here he talks about the best solution he could find using the &lt;video&gt; tag in HTML5 and some JavaScript, because of what he sees as a shortcoming of the defined standard.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/admataz/video">video</a> <a href="http://delicious.com/admataz/webdev">webdev</a> <a href="http://delicious.com/admataz/article">article</a> <a href="http://delicious.com/admataz/html5">html5</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.ft.com/cms/s/0/2b89be0e-ee64-11de-944c-00144feab49a.html">FT.com / Technology &#8211; Games guru puts his finger on chart success</a></div>
<div class="delicious-extended">&#8220;&#8230;across from the Giants’ baseball stadium, the forces of modern games are colliding&#8230;&#8221;  Joseph Menn for the FT is certainly not my favourite tech journalist.</p>
<p>What I don&#8217;t understand about this article is it talks about the financial advantage social games have over console games, which may be true in terms of agile responses to gamers&#8217; feedback. But the article is a profile of iPhone game app developer, Ngmoco. And the App Store is notorious in the way it slows down the agile process because of the approval lag.</p></div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/admataz/iphone%2C">iphone,</a> <a href="http://delicious.com/admataz/apps%2C">apps,</a> <a href="http://delicious.com/admataz/games%2C">games,</a> <a href="http://delicious.com/admataz/business">business</a>)</div>
</li>
<li>
<div class="delicious-link"><a href="http://www.ft.com/cms/s/0/3b9c9e92-ee64-11de-944c-00144feab49a.html?nclick_check=1">FT.com / Technology &#8211; App army promises new tech revolution</a></div>
<div class="delicious-extended">Social gaming and iPhone apps are turning big business apparently. Now there&#8217;s some news. Not sure what this article is telling us other than the FT is looking at this sector and probably like most of its readers, trying to fathom it.</p>
<p>&#8220;The business models are changing so rapidly, though, that it is hard to make firm predictions.&#8221;</p></div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/admataz/games">games</a> <a href="http://delicious.com/admataz/business">business</a> <a href="http://delicious.com/admataz/socialmedia">socialmedia</a>)</div>
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		<item>
		<title>links for 2009-12-20</title>
		<link>http://subvisual.net/observations/links-for-2009-12-20/</link>
		<comments>http://subvisual.net/observations/links-for-2009-12-20/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 23:08:11 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[typography]]></category>

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		<description><![CDATA[The Font Game for the iPhone and the iPod touch This looks like it may be a good way to pass the hours on public transport. Someone ought to do a mashup with What The Font? and make it a &#8230; <a href="http://subvisual.net/observations/links-for-2009-12-20/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<ul class="delicious">
<li>
<div class="delicious-link"><a href="http://fontgameapp.com/">The Font Game for the iPhone and the iPod touch</a></div>
<div class="delicious-extended">This looks like it may be a good way to pass the hours on public transport. Someone ought to do a mashup with What The Font? and make it a social app where you can snap and upload fonts from signage for the community to identify.</div>
<div class="delicious-tags">(tags: <a href="http://delicious.com/admataz/iphone">iphone</a> <a href="http://delicious.com/admataz/typography">typography</a> <a href="http://delicious.com/admataz/game">game</a> <a href="http://delicious.com/admataz/apps">apps</a>)</div>
</li>
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		<title>Playful09</title>
		<link>http://subvisual.net/ideas/playful09/</link>
		<comments>http://subvisual.net/ideas/playful09/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 00:49:36 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[playful09]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://subvisual.net/?p=111</guid>
		<description><![CDATA[Last Friday I took the day off work to go to Playful 09 at Conway Hall in London &#8211; and had a fun and inspiring time. Playful 09 was billed as &#8220;a day of cross disciplinary frolicking&#8220;. I liked the &#8230; <a href="http://subvisual.net/ideas/playful09/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last Friday I took the day off work to go to <a href="http://www.thisisplayful.com" target="_blank">Playful 09</a> at Conway Hall in London &#8211; and had a fun and inspiring time.</p>
<p><span id="more-111"></span></p>
<p>Playful 09 was billed as &#8220;<em>a day of cross disciplinary frolicking</em>&#8220;. I liked the look of it when it turned up on my blog feeds &#8211; but what really hit home for me was the quote on the booking page from <a href="http://www.uxmatters.com/mt/archives/2007/12/engaging-user-creativity-the-playful-experience.php" target="_blank">Jonathan Follet&#8217;s 2007 article</a>:</p>
<blockquote><p>Playfulness, like usability, refers to a quality of user experience that can span many disciplines—information architecture, information design, interaction design, and graphic design. In our minds, however, many of us have relegated play to the realms of gaming or kids’ stuff and don’t consider play daily when designing. Though, in the digital space, satisfying the desire to play can be integral in determining the success or failure of a digital product or service. So it’s time for user experience designers to take play seriously. (And stop being so darn boring.)</p></blockquote>
<p>The idea of playfulness is an essential element of User Experience design that often feels overlooked by both practitioners and those who write about UX. It doesn&#8217;t get a look-in on seminal works like  <a href="http://www.jjg.net/elements/" target="_blank">Jesse James Garret&#8217;s diagram and book</a>, and  <a href="http://semanticstudios.com/publications/semantics/000029.php" target="_blank">Peter Morville&#8217;s User Experience Honeycomb</a>. These are both excellent models that help us understand the User Experience, but neither discuss playfulness explicitly. Understandings of UX are being extended and adapted to the new social media landscape, and the people-centredness of everything we do in Web 2.0. A common theme I have seen emerging is &#8216;<em>what we can learn from game design in creating engaging user experiences</em>&#8216;.  Rachel Glaves, Jesse James Garret&#8217;s colleague at Adaptive Path, <a href="http://www.adaptivepath.com/ideas/essays/archives/001100.php" target="_blank">writes about it</a>, and it crops up in various forms at conference <a href="http://www.boxesandarrows.com/files/banda/ia-summit-2008-day-2/Extending_the_Gaming_Experience_to_Conventional_UI.m4a" target="_blank">talks</a> (mp3), <a href="http://www.slideshare.net/nadyadirekova/ixda-talk-game-design-techniques-for-engagement-in-web-applications" target="_blank">slide presentations</a> and <a href="http://johnnyholland.org/2009/08/31/engaging-the-user-what-interaction-designers-can-learn-from-video-games/" target="_blank">articles</a>. Each of these pieces are valid explorations of game design approaches to UX  and interface design and make worthwhile listening and reading. But they don&#8217;t seem to get to the essence of what it means to include playfulness in your designs. Maybe that&#8217;s because play is such an elusive concept not meant for methodologies and models.</p>
<p>Playful 09 was a refreshing approach. It was a satisfyingly irreverent and fun conference with a good amount of interesting stuff presented. It&#8217;s difficult to pinpoint the exact gems of knowledge that I gained from attending, but I left feeling inspired, notebook full of scribbles, head full of new ideas, new angles on design, and having met an active and exciting community.  It really made me feel good.</p>
<p>I agreed with the powers that be at work that I would, in exchange for the day off to attend Playful 09,  share my newly gained knowledge with anyone who cares to hear it. So with that in mind I&#8217;m looking to compile a summary of it all in the next week or so, and debrief with a few our designers.  I will post here too for anyone who cares to read&#8230;</p>
<p>Stay tuned.</p>
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